I've created a class the inherits from ResourceManager. My problem is that if I change my Resources.Designer.cs to use it,
e.g.
private static global::System.Resources.ResourceManager _resourceManager;
to
private static global::MyProject.Resources.MyResourceManager _resourceManager;
it gets overwritten by the ResXFileCodeGenerator and set back to the default System.Resources.ResourceManager.
I don't want to turn off the ResXFileCodeGenerator. But is there any way of telling it which ResourceManager class to use?
I was told to look at ResXFileCodeGeneratorEx but can't really see how that is any different in this respect.