How to increase DPI when saving a canvas to the server as a jpg file?

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New here on Stackoverflow. I am working on a solution, where I can save a cropped image using jcrop on the server as a .jpg file. The image is also used as a texture on a cube surface (I am using three.js for that). I am not a professional coder, but I have managed to get the picture on the surface and save it on the server.

BUT, unfortunately the files have always a 96 DPI resolution and have a poor quality (even with a 2000px X 2000px resolution). I tried to find a solution and I am still hoping to find something more contemporary. I heard about the toDataURLHD method for example. I tried it, but it didn't work.

Here is my Javascript code for the server upload:

    function saveIt(){
var data_image_1=$('#img_front1_CANVAS_PREVIEW')[0].toDataURL('image/jpeg');
var postData = "canvasData="+data_image_1;
var ajax = new XMLHttpRequest();
ajax.open("POST",'upload.php',true);
ajax.setRequestHeader('Content-Type', 'canvas/upload');
ajax.onreadystatechange=function()
{
    if (ajax.readyState == 4)
    {alert("image saved");}
}
ajax.send(postData);
}

And the PHP part:

if (isset($GLOBALS["HTTP_RAW_POST_DATA"]))
{
    $rawImage=$GLOBALS['HTTP_RAW_POST_DATA'];
    $removeHeaders=substr($rawImage, strpos($rawImage, ",")+1);
    $decode=base64_decode($removeHeaders);
    $fopen = fopen( 'uploads/myImage.jpg', 'wb' );
    fwrite( $fopen, $decode);
    fclose( $fopen );

}

The code works, I get the image on the server, but the quality is poor:

Original Image

Cropped Image

Is there any way to get more dpi?

EDIT:

My code is a little complex since I used external resources. The canvas tag was "hidden" for example. Here also some code of the upload procedure.

HTML:

<!--Upload Button-->
<img class="email-avatar" id="img_front1" height="64" width="64" src="img.png">

<!--Opens a popup, where the picture is being cropped-->
<div id="popup" class="popup">
<img src="" id="target" alt="Flowers" />
<button  onclick="javascript:$.modal.close();"  class="pure-button primary-button" id="Ready">Ready</button>
</div>

<!--After the cropping this function is called-->

<script>
// icon image search
jQuery(document).ready(function($){
Iconcontroller('img_front1',2000,2000,0);
});
</script>

So here I couldn't find any canvas tags. But I know, it was generated, and I found it in a .js file within the "Iconcontroller" function.

EDIT2:

I think I found the part where I should modify it. I tried the canvas.width=img.width*300/96 method, but something doesn't work. Maybe the code is not on the right place in this.

Here the full code. Look after the RESIZING AND UPLOAD and update image canvas parts:

Javascript:

function Iconcontroller(OBJ_ICON_ID,SIZE_W,SIZE_H,SIZES_WH,FUNCTIONCALLBACK){

            // CONSTANTS AUX
            var NAME_OBJECT_CONTROL=OBJ_ICON_ID;
            var NAME_FILE_INPUT=NAME_OBJECT_CONTROL+'_FILES_INPUT';
            var NAME_PREVIEW_CANVAS=NAME_OBJECT_CONTROL+'_CANVAS_PREVIEW';

            var NAME_TARGET_IMG='target';
            var NAME_POPUP_HTML='popup';
            var SIZE_W=SIZE_W;
            var SIZE_H=SIZE_H;
            var SIZES_WH=SIZES_WH;


            $( "#"+NAME_OBJECT_CONTROL).after( '<input  name="'+NAME_FILE_INPUT+'" style="display:none" id="'+NAME_FILE_INPUT+'" type="file" accept="image/jpeg,image/png,image/gif" />' );
            $( "#"+NAME_OBJECT_CONTROL).after( '<canvas id="'+NAME_PREVIEW_CANVAS+'" style="display:none"></canvas>' );
            $('#'+NAME_OBJECT_CONTROL).click(
            function(){
                $('#'+NAME_FILE_INPUT).val("");
                $('#'+NAME_FILE_INPUT).click();
            });

            $('#'+NAME_FILE_INPUT).change(function(e) {
                var file = e.target.files[0];
                ProcessImage(file,NAME_PREVIEW_CANVAS,NAME_TARGET_IMG,NAME_POPUP_HTML,SIZE_W,SIZE_H,SIZES_WH,FUNCTIONCALLBACK);
            });

        }

        function modal(NAME_POPUP_HTML){
                $("#"+NAME_POPUP_HTML).modal({escapeClose: true,clickClose: true,showClose: true});
        }

        //PROCESS AND RESIZE FUNCTION 
        function ProcessImage(file,NAME_PREVIEW_CANVAS,NAME_TARGET_IMG,NAME_POPUP_HTML,SIZE_W,SIZE_H,SIZES_WH,FUNCTIONCALLBACK){

            var NAME_PREVIEW_CANVAS=NAME_PREVIEW_CANVAS;
            var NAME_TARGET_IMG=NAME_TARGET_IMG;
            var NAME_POPUP_HTML=NAME_POPUP_HTML;
            var SIZE_W=SIZE_W;
            var SIZE_H=SIZE_H;

            //RESIZING AND UPLOAD
            canvasResize(file, {
                        width: 710,
                        height: 470,
                        crop: false,
                        quality:100,
                        rotate: 0,
                        callback: function(data, width, height) {
                        // resizing img
                        var span = $('#'+NAME_TARGET_IMG).attr('src',data);
                        // detect crop
                        jcrop_obj= $('#'+NAME_TARGET_IMG).data('Jcrop');
                        // show popup
                        $("#"+NAME_POPUP_HTML).modal({
                                escapeClose: true,
                                clickClose: true,
                                showClose: true
            });
            // si existe para cambiar el crop   
            if (jcrop_obj != null) {$('#'+NAME_TARGET_IMG).data('Jcrop').destroy()}

                                if(SIZES_WH!=1){SIZES_WH=SIZE_W /SIZE_H;}
                                else{SIZES_WH=0;}

                                // crea el jcrop for image
                                $('#'+NAME_TARGET_IMG).Jcrop({
                                    aspectRatio: SIZES_WH,
                                    onChange : updatePreview,
                                    onSelect : updatePreview,
                                    setSelect: [ 0, 0, SIZE_W, SIZE_H]
                                });
                        // update image canvas
                        function updatePreview(c) { 
                                if(parseInt(c.w) > 0) {
                                    var imageObj = $("#"+NAME_TARGET_IMG)[0];
                                    // Show image preview
                                    var canvas = $("#"+NAME_PREVIEW_CANVAS)[0];
                                    canvas.width  = SIZE_W*300/96;
                                    canvas.height = SIZE_H*300/96;
                                    var context = canvas.getContext("2d");                      
                                                    context.drawImage(imageObj, c.x, c.y, c.w, c.h, 0, 0, SIZE_W*300/96, SIZE_H*300/96);
                                                }
                                            if(FUNCTIONCALLBACK){FUNCTIONCALLBACK();}
                                    };

                                }
            });
        }

I also created a ZIP File with the codes, since there are some libaries. Here is the link.

EDIT3:

Don't know where the answer from markE went, but anyway. The solution was nice, I hope I will manage to implement it to my code. Thank you for your efforts, I really appreciate it, since I am new here and didn't even expected to get any answer. :)

1 Answers
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