Multiple small spritesheets or one giant spritesheet for performance? --- (java game development)

Viewed 4223

So I know that using a spritesheet is much better than loading singular images, but what would be the best implementation of a spritesheet?

Using many spritesheets, (for example in a game, one for each character, etc), or putting all your images into one MEGA spritesheet that could be say 10,000 x 10,000 in size.

Which of the two would give better performance?

2 Answers
Related