Swift SpriteKit: Best practice to access UIViewController in GameScene

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I wanted to see what the best practice(s) of accessing UIViewController methods from GameScene is/are. Right now I have been using NSNotificationCenter, but I don't want to use this due to specific functionality that I am trying to achieve.

Also, if there are not any other ways of gaining access to UIViewController through GameScene, then really what I am wondering is a method of being able to present an UIAlertController within the GameScene without UIViewController.

I would just create a global variable to the UIViewController, but I heard this is bad practice.

Thanks!

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