I'm developing a game in Unity 5.2.2f1 and I'm using the canvas and image masking elements then building an .apk for Android. On most Android devices this works fine, but on the Galaxy Note 5 and the Kindle Fire HD, the masking doesn't take.
What's also interesting is that it DOES work on Galaxy Note and Kindle Fire HD when I use the default provided asset that is part of the unity_builtin_extra resource, but not when I use a .gif or a .png for the image asset.
Mask Works on all Android devices:
Mask only works on some Android devices:
I've also tried updating various setting like setting the cameras to forward rendering and enabling 32-bit Display Buffer (as other posts have suggested), but nothing so far has worked.
Any leads or thoughts on this would be greatly appriciated!



