SCNGeometry / SCNCylinder render edges / border only (Store color, clear content)

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I'm trying to figure out how to have an SCNScylinder on sceen with only a border / stroke / edge visible. Everything in my scene is working fine and i was thinking of just applying a clear color to specular.contents

is the use of a SCNNode delegate / Metal code required (i'm not using opengl on my scene)

Any pointers? help is appreciated

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