Is there an alternative to using dynamic_cast in C++?
For example, in the code below, I want to be able to have Cat objects purr. But only Cat objects and not Dog objects. I know this goes against deriving the class from Mammal since it's not very polymorphic, but I still want to know if I can do this without dynamic_cast.
My class declarations
class Mammal
{
public:
virtual void Speak() const {cout << "Mammals yay!\n";}
};
class Cat: public Mammal
{
public:
void Speak() const{cout << "Meow\n";}
void Purr() const {cout <"rrrrrrrr\n";}
};
class Dog: public Mammal
{
public:
void Speak() const{cout << "Woof!\n";}
};
In Main
int main()
{
Mammal *pMammal;
pMammal = new Cat;
pMammal->Purr(); //How would I call this without having to use dynamic_cast?
return 0;
}