How to make Hinge Joint more rigid

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I'm trying to create a chain in unity3d. A player should be capable of grabing one side of it and pull it to different location. So i created some grids and connect them together. It all works fine, the problem is only when user pulls a bit faster, then I got some spaces bettwen seperate grids. Is there anyway to set max distance on that?

Btw. I'm doing these in 2d so i have 2d Rigidbody and 2d Hinge joint.

Thanks!

4 Answers

In Editor, Hinge Joint -> Use Spring = true; Spring/Damper/Target Position = 0.

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