I came across the following code snippet
if( 0 != ( x ^ 0x1 ) )
encode( x, m );
What does x ^ 0x1 mean? Is this some standard technique?
I came across the following code snippet
if( 0 != ( x ^ 0x1 ) )
encode( x, m );
What does x ^ 0x1 mean? Is this some standard technique?