I’d like to measure the time it takes until a DOM change done by a javascript acually is displayed.
Consider this example svg file:
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<svg
xmlns="http://www.w3.org/2000/svg"
xmlns:xlink="http://www.w3.org/1999/xlink"
width="1600"
height="1000"
version="1.1">
<script xlink:href="clicktest.js" />
<defs>
<filter id="filterBlur" x="-0.6" width="2.2" y="-0.6" height="2.2">
<feGaussianBlur stdDeviation="120" />
</filter>
</defs>
<rect y="50" x="50" height="100" width="200" style="fill:#ff0000" onmousedown="red()" />
<rect y="50" x="300" height="100" width="200" style="fill:#0000ff" onmousedown="blue()" />
<circle cx="800" cy="600" r="300" id="circle"
style="fill:#888888;filter:url(#filterBlur)" />
<text id="time" x="1250" y="50" style="font-size:40px">time...</text>
<rect x="900" y="300" width="600" height="600"
style="fill:#650088;fill-opacity:0.5;filter:url(#filterBlur)" />
<rect x="100" y="400" width="300" height="400"
style="fill:#999900;fill-opacity:0.5;filter:url(#filterBlur)" />
</svg>
This displays two rects which act as “buttons” that change the color of a circle. The additional rects and the blur and opacity are for making it more slow.
The script:
function blue()
{
var startTime = performance.now();
document.getElementById('circle').style.fill = '#0000ff';
var endTime = performance.now();
document.getElementById('time').textContent = (endTime - startTime).toString();
}
function red()
{
var startTime = performance.now();
document.getElementById('circle').style.fill = '#ff0000';
var endTime = performance.now();
document.getElementById('time').textContent = (endTime - startTime).toString();
}
Now when clicking, a time less than 1 millisecond will be displayed, however, it obviously takes nearly a second (on my computer) until the changed color actually is displayed (where, btw., Chrome seems to be faster than Firefox).
How can I measure the time starting with the click and ending when rendering is finished?