I am finally making the move to OpenGL ES 2.0 and am taking advantage of a VBO to load all of the scene data onto the graphics cards memory. However my scene is only around the 200,000 vertices in size ( and I know it depends on hardware somewhat ) but does anyone think an octree would make any sense in this instance ? ( incidentally because of the view point at least 60% of the scene is visible most of the time ) Clearly I am trying to avoid having to implementing an Octree at such an early stage of my GLSL coding life !