Is there a way to detect collisions between 2 SKSpriteNodes but allow them to overlap

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I don't think there is a way to do this, but is there a way to detect when 2 SKSpriteNodes intersect with each other, but still allow them to overlap, so they don't actually bounce over each other?

I know I can just have 1 without a physics body, and then write some code to check their co-ordinates, but I thought maybe I might be missing something in Sprite Kit where I could detect this with SK methods.

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