Well... – apparently, nothing! If I try
Prelude Control.Concurrent.Async Data.List> do {_ <- async $ return $! foldl'(+) 0 [0,0.1 .. 1e+8 :: Double]; print "Async is lost!"}
"Async is lost!"
one processor core starts going wild for a while, the interface stays as normal. Evidently the thread is started and simply runs as long as there is something to do.
But (efficiency aside), is that in principle ok, or must Asyncs always be either cancelled or waited for? Does something break because there just isn't a way to read the result anymore? And does the GC properly clean up everything? Will perhaps the thread in fact be stopped, and that just doesn't happen yet when I try it (for lack of memory pressure)? Does the thread even properly "end" at all, simply when the forkIOed action comes to an end?
I'm quite uncertain about this concurrency stuff. Perhaps I'm still thinking too much in a C++ way about this. RAII / deterministic garbage collection certainly make you feel a bit better cared for in such regards...