What's the de facto standard of triangle winding direction in OpenGL?

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We have two options in triangle winding direction,

  1. clock-wise
  2. counter-clockwise

Anyway converting between them could take some cost. I want to avoid conversion as much as possible, and to do that, I need to know de facto standard of winding direction. I think there's one because many big corporations are using OpenGL, and I think if there's one direction which is used by most of them, that's de facto standard.

If there's no such thing, please let me know.

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