I have the following code:
const int bufferSize = 1024 * 1024;
var buffer = new byte[bufferSize];
for (int i = 0; i < 10; i++)
{
const int writesCount = 400;
using (var stream = new MemoryStream(writesCount * bufferSize))
{
for (int j = 0; j < writesCount; j++)
{
stream.Write(buffer, 0, buffer.Length);
}
stream.Close();
}
}
which I run on a 32-bit machine.
The first iteration finishes just fine and then on the next iteration I get a System.OutOfMemoryException exception on the line that news the MemoryStream.
Why isn't the previous MemoryStream memory reclaimed despite using statement? How do I force release of memory used by the MemoryStream?