Adding a single Console.WriteLine() outside a loop changes a loop's timings - why?

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Consider the following code:

using System;
using System.Diagnostics;

namespace Demo
{
    class Program
    {
        static void Main(string[] args)
        {
            Stopwatch sw = new Stopwatch();

            for (int trial = 0; trial < 4; ++trial)
            {
                sw.Restart();
                loop1();
                Console.WriteLine("loop1() took " + sw.Elapsed);

                sw.Restart();
                loop2();
                Console.WriteLine("loop2() took " + sw.Elapsed);

                sw.Restart();
                loop3();
                Console.WriteLine("loop3() took " + sw.Elapsed);

                // Console.WriteLine(); // <-- Uncomment this and the timings change a LOT!
            }
        }

        static void loop1()
        {
            bool done = false;

            for (int i = 0; i < 100000 && !done; ++i)
            {
                for (int j = 0; j < 100000 && !done; ++j)
                {
                    for (int k = 0; k < 2; ++k)
                    {
                        if (i == 9900)
                        {
                            done = true;
                            break;
                        }
                    }
                }
            }
        }

        static void loop2()
        {
            for (int i = 0; i < 100000; ++i)
            {
                for (int j = 0; j < 100000; ++j)
                {
                    for (int k = 0; k < 2; ++k)
                    {
                        if (i == 9900)
                        {
                            goto exit;
                        }
                    }
                }
            }

        exit: return;
        }

        static void loop3()
        {
            for (int i = 0; i < 100000; ++i)
            {
                for (int j = 0; j < 100000; ++j)
                {
                    for (int k = 0; k < 2; ++k)
                    {
                        if (i == 9900)
                        {
                            k = 2;
                            j = 100000;
                            i = 100000;
                        }
                    }
                }
            }
        }
    }
}

When I compile and run a RELEASE x86 build of this on Windows 7 x64 using Visual Studio 2010, I get the following timings (running on Intel Core i7)

loop1() took 00:00:01.7935267
loop2() took 00:00:01.4747297
loop3() took 00:00:05.6677592
loop1() took 00:00:01.7654008
loop2() took 00:00:01.4818888
loop3() took 00:00:05.7656440
loop1() took 00:00:01.7990239
loop2() took 00:00:01.5019258
loop3() took 00:00:05.7979425
loop1() took 00:00:01.8356245
loop2() took 00:00:01.5688070
loop3() took 00:00:05.7238753

That in itself is odd - why would loop3() be so much slower than the other loops? Anyway, I then uncomment the indicated line (the Console.WriteLine()), and my timings become:

loop1() took 00:00:01.8229538
loop2() took 00:00:07.8174210
loop3() took 00:00:01.4879274

loop1() took 00:00:01.7691919
loop2() took 00:00:07.4781999
loop3() took 00:00:01.4810248

loop1() took 00:00:01.7749845
loop2() took 00:00:07.5304738
loop3() took 00:00:01.4634904

loop1() took 00:00:01.7521282
loop2() took 00:00:07.6325186
loop3() took 00:00:01.4663219

Now loop2() is far slower, and loop3() far quicker. I find this most curious...

So I have two questions:

  1. Can anyone else reproduce this, and
  2. If so, can anyone explain it?

[EDIT] I should add that I can verify these timings with a stopwatch, and I am running the test program from the command-line (so we can rule out Visual Studio interfering with it).

ADDENDUM:

I modified the program as follows to exclude the possibility that the JITTER is optimizing out the loops:

using System;
using System.Diagnostics;
using System.Text;

namespace Demo
{
    class Program
    {
        static void Main(string[] args)
        {
            Console.WriteLine(test());
        }

        static string test()
        {
            Stopwatch sw = new Stopwatch();
            int total = 0;
            StringBuilder builder = new StringBuilder();

            for (int trial = 0; trial < 2; ++trial)
            {
                sw.Restart();
                total += loop1();
                builder.AppendLine("loop1() took " + sw.Elapsed);

                sw.Restart();
                total += loop2();
                builder.AppendLine("loop2() took " + sw.Elapsed);

                sw.Restart();
                total += loop3();
                builder.AppendLine("loop3() took " + sw.Elapsed);
                //builder.AppendLine(); // Uncommenting this line makes a big difference!
            }

            builder.AppendLine(total.ToString());

            return builder.ToString();
        }

        static int loop1()
        {
            bool done = false;
            int total = 0;

            for (int i = 0; i < 100000 && !done; ++i)
            {
                for (int j = 0; j < 100000 && !done; ++j)
                {
                    for (int k = 0; k < 2; ++k)
                    {
                        if (i == 9900)
                        {
                            done = true;
                            break;
                        }

                        ++total;
                    }
                }
            }

            return total;
        }

        static int loop2()
        {
            int total = 0;

            for (int i = 0; i < 100000; ++i)
            {
                for (int j = 0; j < 100000; ++j)
                {
                    for (int k = 0; k < 2; ++k)
                    {
                        if (i == 9900)
                        {
                            goto exit;
                        }

                        ++total;
                    }
                }
            }

        exit: return total;
        }

        static int loop3()
        {
            int total = 0;

            for (int i = 0; i < 100000; ++i)
            {
                for (int j = 0; j < 100000; ++j)
                {
                    for (int k = 0; k < 2; ++k)
                    {
                        if (i == 9900)
                        {
                            k = 2;
                            j = 100000;
                            i = 100000;
                        }
                        else
                        {
                            ++total;
                        }
                    }
                }
            }

            return total;
        }
    }
}

Now my results are as follows:

builder.AppendLine() commented out:

loop1() took 00:00:06.6509471
loop2() took 00:00:06.7322771
loop3() took 00:00:01.5361389
loop1() took 00:00:06.5746730
loop2() took 00:00:06.7051531
loop3() took 00:00:01.5027345
-1004901888

builder.AppendLine() not commented out:

loop1() took 00:00:06.9444200
loop2() took 00:00:02.8960563
loop3() took 00:00:01.4759535

loop1() took 00:00:06.9036553
loop2() took 00:00:03.1514154
loop3() took 00:00:01.4764172

-1004901888

Note the difference in the loop2() timing when I do that. Does not compute!

1 Answers
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