libgdx or playn?

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I'd like some help chosing a framework for cross platform mobile game development. I have narrowed it down to libgdx and playn

I plan to make games mainly targeted for Android but i would also be able to release them on ios and as html. I know that libgdx does not currently support ios, but i also know that it's on its way, and I have faith in the developers.

If someone has experience of libgdx and/or playn (preferably both) I'd really appreciate if you could share your experience and which you choose and why.

8 Answers

i create a big strategic online game with libgdx. it is great. it's fast. support is good. document is more. ios supported with robovm and soon Multi-OS Engine implement in libgdx, too. If you are fluent in Java. libgdx is best choice.

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