As far as I'm aware, the Macbook Air 2012 supports OpenGL 3.2. When using SDL 2.0 to create the OpenGL context, however, the context is only opengl version 2.1.
Is it possible for SDL 2.0 to create a GL 3.2 context?
As far as I'm aware, the Macbook Air 2012 supports OpenGL 3.2. When using SDL 2.0 to create the OpenGL context, however, the context is only opengl version 2.1.
Is it possible for SDL 2.0 to create a GL 3.2 context?