How to resize NSImage?

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I have an NSBitmapImageRep which is WxH size.

I create NSImage and call addRepresentation:. Then I need to resize the NSImage.

I tried setSize method but it doesn't work. What should I do?

12 Answers

Here's a Swift 4 version of Thomas Johannesmeyer's answer:

func resize(image: NSImage, w: Int, h: Int) -> NSImage {
    var destSize = NSMakeSize(CGFloat(w), CGFloat(h))
    var newImage = NSImage(size: destSize)
    newImage.lockFocus()
    image.draw(in: NSMakeRect(0, 0, destSize.width, destSize.height), from: NSMakeRect(0, 0, image.size.width, image.size.height), operation: NSCompositingOperation.sourceOver, fraction: CGFloat(1))
    newImage.unlockFocus()
    newImage.size = destSize
    return NSImage(data: newImage.tiffRepresentation!)!
}

And Swift 4 version of Marco's answer:

func resize(image: NSImage, w: Int, h: Int) -> NSImage {
    let destSize = NSMakeSize(CGFloat(w), CGFloat(h))
    let rep = NSBitmapImageRep(bitmapDataPlanes: nil, pixelsWide: Int(destSize.width), pixelsHigh: Int(destSize.height), bitsPerSample: 8, samplesPerPixel: 4, hasAlpha: true, isPlanar: false, colorSpaceName: .calibratedRGB, bytesPerRow: 0, bitsPerPixel: 0)
    rep?.size = destSize
    NSGraphicsContext.saveGraphicsState()
    if let aRep = rep {
        NSGraphicsContext.current = NSGraphicsContext(bitmapImageRep: aRep)
    }
    image.draw(in: NSMakeRect(0, 0, destSize.width, destSize.height),     from: NSZeroRect, operation: NSCompositingOperation.copy, fraction: 1.0)
    NSGraphicsContext.restoreGraphicsState()
    let newImage = NSImage(size: destSize)
    if let aRep = rep {
        newImage.addRepresentation(aRep)
    }
    return newImage
}

2020 | SWIFT 4 and 5:

usage:

let resizedImg = someImage.resizedCopy(w: 500.0, h:500.0)
let scaledImg = someImage.scaledCopy( sizeOfLargerSide: 1000.0)

//and bonus:
scaledImg.writePNG(toURL: someUrl )

code:

extension NSImage {
    func scaledCopy( sizeOfLargerSide: CGFloat) ->  NSImage {
        var newW: CGFloat
        var newH: CGFloat
        var scaleFactor: CGFloat
        
        if ( self.size.width > self.size.height) {
            scaleFactor = self.size.width / sizeOfLargerSide
            newW = sizeOfLargerSide
            newH = self.size.height / scaleFactor
        }
        else{
            scaleFactor = self.size.height / sizeOfLargerSide
            newH = sizeOfLargerSide
            newW = self.size.width / scaleFactor
        }
        
        return resizedCopy(w: newW, h: newH)
    }
    
    
    func resizedCopy( w: CGFloat, h: CGFloat) -> NSImage {
        let destSize = NSMakeSize(w, h)
        let newImage = NSImage(size: destSize)
        
        newImage.lockFocus()
        
        self.draw(in: NSRect(origin: .zero, size: destSize),
                  from: NSRect(origin: .zero, size: self.size),
                  operation: .copy,
                  fraction: CGFloat(1)
        )
        
        newImage.unlockFocus()
        
        guard let data = newImage.tiffRepresentation,
              let result = NSImage(data: data)
        else { return NSImage() }
        
        return result
    }
    
    public func writePNG(toURL url: URL) {
        guard let data = tiffRepresentation,
              let rep = NSBitmapImageRep(data: data),
              let imgData = rep.representation(using: .png, properties: [.compressionFactor : NSNumber(floatLiteral: 1.0)]) else {

            Swift.print("\(self) Error Function '\(#function)' Line: \(#line) No tiff rep found for image writing to \(url)")
            return
        }

        do {
            try imgData.write(to: url)
        }catch let error {
            Swift.print("\(self) Error Function '\(#function)' Line: \(#line) \(error.localizedDescription)")
        }
    }
}

For just scaling NSBitmapImageRep

static NSBitmapImageRep *i_scale_bitmap(const NSBitmapImageRep *bitmap, const uint32_t width, const uint32_t height)
{
    NSBitmapImageRep *new_bitmap = NULL;
    CGImageRef dest_image = NULL;
    CGColorSpaceRef space = CGColorSpaceCreateWithName(kCGColorSpaceGenericRGB);
    CGContextRef context = CGBitmapContextCreate(NULL, (size_t)width, (size_t)height, PARAM(bitsPerComponent, 8), PARAM(bytesPerRow, (size_t)(width * 4)), space, kCGImageAlphaPremultipliedLast);
    CGImageRef src_image = [bitmap CGImage];
    CGRect rect = CGRectMake((CGFloat)0.f, (CGFloat)0.f, (CGFloat)width, (CGFloat)height);
    CGContextDrawImage(context, rect, src_image);
    dest_image = CGBitmapContextCreateImage(context);
    CGContextRelease(context);
    CGColorSpaceRelease(space);
    new_bitmap = [[NSBitmapImageRep alloc] initWithCGImage:dest_image];
    CGImageRelease(dest_image);
    return new_bitmap;
}

And for scaling a NSImage based on NSBitmapImageRep

ImageImp *imgimp_create_scaled(const ImageImp *image, const uint32_t new_width, const uint32_t new_height)
{
    NSImage *src_image = (NSImage*)image;
    NSBitmapImageRep *src_bitmap, *dest_bitmap;
    NSImage *scaled_image = nil;
    cassert_no_null(src_image);
    cassert([[src_image representations] count] == 1);
    cassert([[[src_image representations] objectAtIndex:0] isKindOfClass:[NSBitmapImageRep class]]);
    src_bitmap = (NSBitmapImageRep*)[[(NSImage*)image representations] objectAtIndex:0];
    cassert_no_null(src_bitmap);
    dest_bitmap = i_scale_bitmap(src_bitmap, new_width, new_height);
    scaled_image = [[NSImage alloc] initWithSize:NSMakeSize((CGFloat)new_width, (CGFloat)new_height)];
    [scaled_image addRepresentation:dest_bitmap];
    cassert([scaled_image retainCount] == 1);
    [dest_bitmap release];
    return (ImageImp*)scaled_image;
}

Draw directly over NSImage ([NSImage lockFocus], etc) will create a NSCGImageSnapshotRep not a NSBitmapImageRep.

You can resize the image to the desired size using the following functions:

import AppKit

extension NSImage {
    
    /**
     Resizes the image to the given size.
     */
    func resize(withSize targetSize: NSSize) -> NSImage {
        let newImage = NSImage(size: targetSize)
        newImage.lockFocus()
        draw(in: CGRect(origin: .zero, size: targetSize), from: CGRect(origin: .zero, size: size), operation: .sourceOver, fraction: 1.0) 
        newImage.unlockFocus()
        return newImage
    }
    
    /**
     Resizes the image to the given size maintaining its original aspect ratio.
     */
    func resizeMaintainingAspectRatio(withSize targetSize: NSSize) -> NSImage {
        let newSize: NSSize
        let widthRatio = targetSize.width / size.width
        let heightRatio = targetSize.height / size.height
        if(widthRatio > heightRatio) {
            newSize = NSSize(width: floor(size.width * widthRatio), height: floor(size.height * widthRatio))
        } else {
            newSize = NSSize(width: floor(size.width * heightRatio), height: floor(size.height * heightRatio))
        }
        return resize(withSize: newSize)
    }

}

Based on Marco's answer:

In my case, resampling and preservation of bitsPerSample did not work with the proposed method (my greyscale image of 8 bps changed to 64 bps). With small modifications I managed to make it work.

If anybody is facing the same issue, here's my solution:

- (NSImage*) resizeImage:(NSImage*)smallImage newSize:(NSSize)newSize {

NSBitmapImageRep *resizeRep =
    [[NSBitmapImageRep alloc]
        initWithBitmapDataPlanes: nil
                      pixelsWide: newSize.width
                      pixelsHigh: newSize.height
                   bitsPerSample: 8
                 samplesPerPixel: 1
                        hasAlpha: NO
                        isPlanar: NO
                  colorSpaceName: NSCalibratedWhiteColorSpace
                     bytesPerRow: 0
                    bitsPerPixel: 8];

[resizeRep setSize: newSize];
[smallImage setSize: newSize];  // ADDITION
[NSGraphicsContext saveGraphicsState];
NSGraphicsContext *newCurrentContext = [NSGraphicsContext graphicsContextWithBitmapImageRep: resizeRep];
[newCurrentContext setImageInterpolation:NSImageInterpolationHigh]; // ADDITION
[NSGraphicsContext setCurrentContext: newCurrentContext];
[smallImage drawAtPoint:NSZeroPoint fromRect:CGRectMake(0, 0, newSize.width, newSize.height) operation:NSCompositingOperationCopy fraction:1.0];
[NSGraphicsContext restoreGraphicsState];

NSImage *resizedImage = [[NSImage alloc] initWithSize:newSize];
[resizedImage addRepresentation: resizeRep];

return resizedImage;
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