Is using multiple canvases slower than using one?

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If I'm going for fps, is it faster to use one larger canvas and redraw constantly or have a bunch of small canvases and redraw less often but use css3 for animation like this?

<canvas id="1" width="60px" height="60px"></canvas>
<canvas id="2" width="60px" height="60px"></canvas>
<canvas id="3" width="60px" height="60px"></canvas>
<canvas id="4" width="60px" height="60px"></canvas>
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