How much time does drawing out of the canvas cost?

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I know that one of the most expensive operations in HTML5 gamedev is drawing on the canvas. But, what about drawing images outside of it? How expensive is that? What exactly happens when the canvas is 100 by 100 pixels and I try to draw an image at (1000, 1000)? Would checking sprite coordinates to make sure it is inside the canvas make rendering more efficient?

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