using this code I can send one texture to the shader:
devcon->PSSetShaderResources(0, 1, &pTexture);
Of course i made the pTexture by: D3DX11CreateShaderResourceViewFromFile
Shader: Texture2D Texture;
return color * Texture.Sample(ss, texcoord);
I'm currently only sending one texture to the shader, but I would like to send multiple textures, how is this possible?
Thank You.