Cocos2D 2.0 - Zillions of OpenGL errors

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I am transposing a Cocos2D project to 2.0.

I have created a blank project using Cocos2D 2.0 template (the simple template without physics) and transferred all files from the old project to the blank project.

I have also converted that to ARC.

I compile and I see no errors. I run the app and it appears to be running correctly, but I have these errors on console...

MyApp[1266:707] cocos2d: animation stopped
MyApp[1266:707] cocos2d: animation started with frame interval: 60.00
MyApp[1266:707] cocos2d: surface size: 640x960
MyApp[1266:707] cocos2d: surface size: 640x960
MyApp[1266:707] cocos2d: animation stopped
MyApp[1266:707] cocos2d: animation started with frame interval: 60.00
MyApp[1266:707] failed to call context
MyApp[1266:707] cocos2d: surface size: 640x960
MyApp[1266:707] Failed to make complete framebuffer object 0x8CDD
OpenGL error 0x0506 in -[CCSprite draw] 532
OpenGL error 0x0502 in -[CCGLView swapBuffers] 280
MyApp[1266:707] failed to call context
MyApp[1266:707] cocos2d: surface size: 640x960
MyApp[1266:707] Failed to make complete framebuffer object 0x8CDD
OpenGL error 0x0506 in -[CCSprite draw] 532
OpenGL error 0x0502 in -[CCGLView swapBuffers] 280
OpenGL error 0x0506 in -[CCSprite draw] 532
OpenGL error 0x0502 in -[CCGLView swapBuffers] 280
OpenGL error 0x0506 in -[CCSprite draw] 532
OpenGL error 0x0502 in -[CCGLView swapBuffers] 280
OpenGL error 0x0506 in -[CCSprite draw] 532
OpenGL error 0x0502 in -[CCGLView swapBuffers] 280
OpenGL error 0x0506 in -[CCSprite draw] 532
OpenGL error 0x0502 in -[CCGLView swapBuffers] 280

As I said, this was created from a blank template.

how do I fix that?

1 Answers
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