Need to speed up my SVG. Could I convert to WebGL or canvas?

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I have an SVG drawing with 10138 parts, so it runs slowly.
I want to make it run more like http://workshop.chromeexperiments.com/globe

Here are the solutions/questions I'm considering

  • Is there any way to have the SVG parts render in a less processor-intensive way?
  • Can I convert the SVG to WebGL or canvas?
  • Can I have it run as SVG but render thru WebGL or canvas?

I just want to make it faster .. thoughts?

Here is a screenshot

2 Answers
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