C++ Structure Initialization

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Is it possible to initialize structs in C++ as indicated below:

struct address {
    int street_no;
    char *street_name;
    char *city;
    char *prov;
    char *postal_code;
};

address temp_address = { .city = "Hamilton", .prov = "Ontario" };

The links here and here mention that it is possible to use this style only in C. If so why is this not possible in C++? Is there any underlying technical reason why it is not implemented in C++, or is it bad practice to use this style. I like using this way of initializing because my struct is big and this style gives me clear readability of what value is assigned to which member.

Please share with me if there are other ways through which we can achieve the same readability.

I have referred the following links before posting this question:

  1. C/C++ for AIX
  2. C Structure Initialization with Variable
  3. Static structure initialization with tags in C++
  4. C++11 Proper Structure Initialization
17 Answers

I might be missing something here, by why not:

#include <cstdio>    
struct Group {
    int x;
    int y;
    const char* s;
};

int main() 
{  
  Group group {
    .x = 1, 
    .y = 2, 
    .s = "Hello it works"
  };
  printf("%d, %d, %s", group.x, group.y, group.s);
}

Inspired by this really neat answer: (https://stackoverflow.com/a/49572324/4808079)

You can do lamba closures:

// Nobody wants to remember the order of these things
struct SomeBigStruct {
  int min = 1;
  int mean = 3 ;
  int mode = 5;
  int max = 10;
  string name;
  string nickname;
  ... // the list goes on
}

.

class SomeClass {
  static const inline SomeBigStruct voiceAmps = []{
    ModulationTarget $ {};
    $.min = 0;  
    $.nickname = "Bobby";
    $.bloodtype = "O-";
    return $;
  }();
}

Or, if you want to be very fancy

#define DesignatedInit(T, ...)\
  []{ T ${}; __VA_ARGS__; return $; }()

class SomeClass {
  static const inline SomeBigStruct voiceAmps = DesignatedInit(
    ModulationTarget,
    $.min = 0,
    $.nickname = "Bobby",
    $.bloodtype = "O-",
  );
}

There are some drawbacks involved with this, mostly having to do with uninitialized members. From what the linked answers comments say, it compiles efficiently, though I have not tested it.

Overall, I just think it's a neat approach.

In GNUC++ (seems to be obsolete since 2.5, a long time ago :) See the answers here: C struct initialization using labels. It works, but how?), it is possible to initialize a struct like this:

struct inventory_item {
    int bananas;
    int apples;
    int pineapples;
};

inventory_item first_item = {
    bananas: 2,
    apples: 49,
    pineapples: 4
};

You have

  1. The standard initialization list

    address temp_address {
        /* street_no */,
        /* street_name */,
        ...
        /* postal_code */
    };
    
    address temp_address2 = {
        /* street_no */,
        /* street_name */,
        ...
        /* postal_code */
    }
    
  2. The dot notation

    address temp_address;
    temp_address.street_no = ...;
    temp_address.street_name = ...;
    ...
    temp_address.postal_code = ...;
    
  3. The designated aggregate initialization, where the initialization list contains that labels of each member of the structure (see documentation) available from C++20 onward.

  4. Treating a struct like a C++ class - in C++ structures are actually special types of classes, where all members are public (unlike a standard C++ class where all members are private if not specified otherwise explicitly) as well as that when using inheritance they default to public:

    struct Address {
        int street_no;
        ...
        char* postal_code;
    
        Address (int _street_no, ... , char* _postal_code)
         : street_no(_street_no),
           ...
           postal_code(_postal_code)
        {}
    }
    
    ...
    
     Address temp_address ( /* street_no */, ..., /* postal_code */);
    

When it comes to the way you initialize your structure you should consider the following aspects:

  • Portability - different compilers, different degree of C++ standard completeness and different C++ standards altogether do limit your options. If you have to work with let's say a C++11 compiler but want to use the C++20 designated aggregate initialization you are out of luck
  • Readability - what is more readable: temp_address.city = "Toronto" or temp_address { ..., "Toronto", ... }? Readability of your code is very important. Especially when you have large structures (worse - nested ones), having unlabeled values all over the place is just asking for trouble
  • Scalability - anything that depends on a specific order is not a good idea. The same goes for lack of labels. You want to move a member up or down the address space of the structure? Good luck with an unlabeled initialization list (hunting down swapped values in structure initialization is a nightmare)... You want to add a new member? Again good luck with anything that depends on a specific order.

While the dot notation means you type more the benefits you get from using it outweigh this issue and as such I can recommend it unless you have a small structure that is future-proof in terms of lack of changes in its structure, in which case you can afford to go with an initialization list. Remember: whenever working with other people writing code that is easy to follow is essential.

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