I am reading through the OpenGL Superbible Fifth Edition and they discuss using stacks via their own class. That's all great but they mention that matrix stacks were deprecated. Why were they deprecated and what do people use instead of them?
I am reading through the OpenGL Superbible Fifth Edition and they discuss using stacks via their own class. That's all great but they mention that matrix stacks were deprecated. Why were they deprecated and what do people use instead of them?