I'm writing a game that's a variant of Gomoku. Basically a tic tac toe on a huge board.
Wondering if anyone knows a good AI strategy for the game. My current implementation is very stupid and takes a long time (O(n^3), approx 1-2 second to make a move):
-(void) moveAI {
//check if the enemy is trying to make a line horizontally, vertically, or diagonally
//O(n^3 * 3)
[self checkEnemies];
//check if we can make a line horizontally, vertically, or diagonally
//O(n^3 * 3)
[self checkIfWeCanMakeALine];
//otherwise just put the piece randomly
[self put randomly];
}