Am I using reactive-banana right?

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Here's an example Haskell FRP program using the reactive-banana library. I'm only just starting to feel my way with Haskell, and especially haven't quite got my head around what FRP means. I'd really appreciate some critique of the code below

{-# LANGUAGE DeriveDataTypeable #-}
module Main where

{-
Example FRP/zeromq app.

The idea is that messages come into a zeromq socket in the form "id state". The state is of each id is tracked until it's complete.
-}

import Control.Monad
import Data.ByteString.Char8 as C (unpack)
import Data.Map as M
import Data.Maybe
import Reactive.Banana
import System.Environment (getArgs)
import System.ZMQ

data Msg = Msg {mid :: String, state :: String}
    deriving (Show, Typeable)

type IdMap = Map String String

-- | Deserialize a string to a Maybe Msg
fromString :: String -> Maybe Msg
fromString s =
  case words s of 
    (x:y:[]) -> Just $ Msg x y
    _ -> Nothing

-- | Map a message to a partial operation on a map
-- If the 'state' of the message is "complete" the operation is a delete
-- otherwise it's an insert
toMap :: Msg -> IdMap -> IdMap
toMap msg = case msg  of
               Msg id_ "complete" -> delete id_ 
               _ -> insert (mid msg) (state msg) 

main :: IO ()
main = do
  (socketHandle,runSocket) <- newAddHandler

  args <- getArgs
  let sockAddr = case args of
        [s] -> s
        _ -> "tcp://127.0.0.1:9999"
  putStrLn ("Socket: " ++ sockAddr)


  network <- compile $ do
    recvd <- fromAddHandler socketHandle

    let
      -- Filter out the Nothings
      justs = filterE isJust recvd
      -- Accumulate the partially applied toMap operations
      counter = accumE M.empty $ (toMap . fromJust <$> justs)


    -- Print the contents  
    reactimate $ fmap print counter  

  actuate network

  -- Get a socket and kick off the eventloop
  withContext 1 $ \ctx ->
    withSocket ctx Sub $ \sub -> do
      connect sub sockAddr
      subscribe sub ""
      linkSocketHandler sub runSocket


-- | Recieve a message, deserialize it to a 'Msg' and call the action with the message
linkSocketHandler :: Socket a -> (Maybe Msg -> IO ()) -> IO ()
linkSocketHandler s runner = forever $ do 
  receive s [] >>= runner . fromString . C.unpack

There's a gist here: https://gist.github.com/1099712.

I'd particularly welcome any comments around whether this is a "good" use of accumE, (I'm unclear of this function will traverse the whole event stream each time although I'm guessing not).

Also I'd like to know how one would go about pulling in messages from multiple sockets - at the moment I have one event loop inside a forever. As a concrete example of this how would I add second socket (a REQ/REP pair in zeromq parlance) to query to the current state of the IdMap inside counter?

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