Compiling FreeType for iPhone?

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I'm using FreeType on Windows, Linux and OSX without a single problem, and now I was to port my tech to IOS... And I can't find a way to have FreeType compiled for it.

At first I tried to drop every FT file into my project, but that clearly didn't work.

Then I tried to make a static library following this tutorial here. While I can't test if it worked for the arm target, it doesn't work for the simulator target.

When trying to link the built library into XCode it says "libfreetype-simulator.a, file was built for archive which is not the architecture being linked (i386)" and that's ok because the command "lipo -info libfreetype-simulator.a" tells me that the file was built for x86_64. I tried configuring it with "./configure --i386-apple-darwin", here's the log. But still, the resulting arch was x86_64.

How in the world can I build freetype for i386, iphone simulator? I really have no clues.

7 Answers

For Xcode 5, gcc has moved location so the configuration should be:

./configure --without-zlib --without-png --without-bzip2 '--prefix=/usr/local/iPhone' '--host=arm-apple-darwin' '--enable-static=yes' '--enable-shared=no' 'CC=/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang' 'CFLAGS=-arch armv7 -pipe -std=c99 -Wno-trigraphs -fpascal-strings -O2 -Wreturn-type -Wunused-variable -fmessage-length=0 -fvisibility=hidden -miphoneos-version-min=6.1 -I/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS7.0.sdk/usr/include/libxml2/ -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS7.0.sdk/' 'AR=/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/ar' 'LDFLAGS=-arch armv7 -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS7.0.sdk/ -miphoneos-version-min=6.1'

The location of CC can be found by running:

$ xcrun -find -sdk iphoneos clang
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