glGenTextures - is there a limit to the number of textures?

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Is there a limit to the number of textures that can be created in OpenGL - that is, with glGenTextures?

I know that there are some limits imposed by GL, eg. the number of textures that can be used in a fragment shader. However, I haven't been able to find any sort of documentation concerning the total number of integer "texture names" that are available to use.

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