Can OpenGL ES render textures of non base 2 dimensions?

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This is just a quick question before I dive deeper into converting my current rendering system to openGL. I heard that textures needed to be in base 2 sizes in order to be stored for rendering. Is this true?

My application is very tight on memory, but most of the bitmaps are not powers of two. Does storing non-base 2 textures consume more memory?

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