Sending and receiving data over a network using TcpClient

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I need to develop a service that will connect to a TCP server. Main tasks are reading incoming messages and also sending commands to the server in ten minutes, like a synchronize command. For example, I used the TcpClient object as shown below:

...
TcpClient tcpClient = new TcpClient();
tcpClient.Connect("x.x.x.x", 9999);
networkStream = tcpClient.GetStream();
clientStreamReader = new StreamReader(networkStream);
clientStreamWriter = new  StreamWriter(networkStream);
while(true)
{
   clientStreamReader.Read()
}

Also, when I need to write out something in any method, I use:

 clientStreamWriter.write("xxx");

Is this usage correct? Or is there a better way?

5 Answers

I've developed a dotnet library that might come in useful. I have fixed the problem of never getting all of the data if it exceeds the buffer, which many posts have discounted. Still some problems with the solution but works descently well https://github.com/NicholasLKSharp/DotNet-TCP-Communication

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