I know there are some question about learning OpenGL. Here is what I know:
- math for 3D
- 3D theory
Here is what I want to know: - OpenGL 4.0 Core profile (or latter) - Shader Language 400 (or latter) - every part of above (if it do not work across vendors then it still do not bother me)
Here is what I DO NOT want to know - fixed function pipeline (will not use it ever!) - older OpenGL's - Compatibility profile
I prefer bigger portion of info like tutorials, series of articles, books.
PS If you know resources on opengl 3.x core profile, post them too