OpenGL 4.x learning resources

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I know there are some question about learning OpenGL. Here is what I know:

  • math for 3D
  • 3D theory

Here is what I want to know: - OpenGL 4.0 Core profile (or latter) - Shader Language 400 (or latter) - every part of above (if it do not work across vendors then it still do not bother me)

Here is what I DO NOT want to know - fixed function pipeline (will not use it ever!) - older OpenGL's - Compatibility profile

I prefer bigger portion of info like tutorials, series of articles, books.

PS If you know resources on opengl 3.x core profile, post them too

11 Answers

Swiftless is updating tutorials to include new context. A good starting tutorial that has been more straight-forward regarding a quick and simple VAO, VBO and render is located at swiftless.com

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