Deleting an object in C++

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Here is a sample code that I have:

void test()
{
   Object1 *obj = new Object1();
   .
   .
   .
   delete obj;
}

I run it in Visual Studio, and it crashes at the line with 'delete obj;'. Isn't this the normal way to free the memory associated with an object? I realized that it automatically invokes the destructor... is this normal?


Here is a code snippet:

    if(node->isleaf())
    {
        vector<string> vec = node->L;
        vec.push_back(node->code);
        sort(vec.begin(), vec.end());

        Mesh* msh = loadLeaves(vec, node->code);

        Simplification smp(msh);

        smp.simplifyErrorBased(errorThreshold);

        int meshFaceCount = msh->faces.size();

        saveLeaves(vec, msh);

        delete msh;
    }

loadleaves() is a function that reads a mesh from disk and creates a Mesh object and returns it.(think of vec and node->code are just information about the file to be opened)

Should I remove the delete msh; line?

6 Answers

Just an update of James' answer.

Isn't this the normal way to free the memory associated with an object?

Yes. It is the normal way to free memory. But new/delete operator always leads to memory leak problem.

Since c++17 already removed auto_ptr auto_ptr. I suggest shared_ptr or unique_ptr to handle the memory problems.

void test()
{
    std::shared_ptr<Object1> obj1(new Object1);

} // The object is automatically deleted when the scope ends or reference counting reduces to 0.
  • The reason for removing auto_ptr is that auto_ptr is not stable in case of coping semantics
  • If you are sure about no coping happening during the scope, a unique_ptr is suggested.
  • If there is a circular reference between the pointers, I suggest having a look at weak_ptr.
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