How to declare an array of objects in C#

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I have a very beginning C# question. Suppose I have a class called GameObject, and I want to create an array of GameObject entities. I could think of writing code like:

GameObject[] houses = new GameObject[200];

The compiler complains (assuming because of invalid syntax). Since this is XNA development, I load my texture in the LoadContent() method as follows:

 houses[0].Model = Content.Load<Model>("Models\\Building_01 Windowed");

where houses[0] should be a GameObject and can be loaded like this, but the compiler throws this error:

"Use the "new" keyword to create an object instance"

"Check to determine if the object is null before calling the method"

There must be something wrong with my initialization.

8 Answers

For people still looking

    Object[] obj = {
        new { key = "key", value = "value"},
        new { key = "key", value = "value"},
        new { key = "key", value = "value"},
        new { key = "key", value = "value"}
    };

you need to initialize the object elements of the array.

GameObject[] houses = new GameObject[200];

for (int i=0;`i<house` i<houses.length; i++)
{ houses[i] = new GameObject();}

Of course you initialize elements selectively using different constructors anywhere else before you reference them.

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