Why do we need Abstract factory design pattern?

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Most of the definition says:

An abstract factory provides an interface for creating families of related objects without specifying their concrete classes

What is the use of Abstract Factory Pattern as we can achieve the task via creating object of concrete class itself. Why do we have a factory method that creates object of Concrete class?

Please provide me any real life example where I must implement abstractFactory pattern?

14 Answers

A real life example for the use of the Abstract Factory pattern is providing data access to two different data sources. Assume your application supports different data stores. (e.g. a SQL Database and an XML file). You have two different data access interfaces e.g. an IReadableStoreand IWritableStore defining the common methods expected by your application regardless of the type of data source used.

Which type of data source shall be used shouldn't change the way client code retrieves it's data access classes. Your AbstractDataAccessFactory knows which type of data source is configured and provides a concrete Factory for the client code, i.e. SqlDataAccessFactory or XmlDataAccessFactory. These concrete factories can create the concrete implementations, e.g. SqlReadableStore and SqlWriteableStore.

The DbProviderFactory in .NET Framework is an example of this pattern.

If I understand you right - the question is, why do we have both the Factory method and the abstract factory patterns. You need abstract factory when different polymorphic classes has different instantiation procedure. And you want some module to create instances and use them, without knowing any details of object initialization. For example - you want to create Java objects doing some calculations. But some of them are part of the application, while other's bytecode should be read from the DB. In the other hand - why do we need factory method? Agree, that abstract factory overlaps it. But in some cases - it is much less code to write, having less classes and interfaces makes system easier to comprehend.

it easy, imaging that you have a code that works with the abstraction, you should create abstractions and not concrete classes.

You should always work against abstractions because you can modify the code better.

This is a good example: http://en.wikipedia.org/wiki/Abstract_factory_pattern#C.23

If you look at the design patterns, almost all of them can be made redundant. But what pattern means a commonly used approach for a solution to a similar type of problems. A design pattern provides you a design level approach or solution to a set of similar type of design problem. Using design pattern help you solve your problem and hence deliver faster.

I find the Abstract Factory pattern overrated.

First of all, it doesn't happen that often that you have a set of interrelated types you want to instantiate.

Secondly, the level of indirection (abstraction) provided by interfaces normally suffices when working with dependency injection.

The typical example of WindowsGui vs MacGui vs ... where you'd have a WindowsButton, MacButton, WindowsScrollBar, MacScrollbar, etc. is often easier to implement by defining concrete Buttons, Scrollbars, etc. using Visitor and/or Interpreter pattern to provide actual behaviour.

This pattern is particularly useful when the client doesn't know exactly what type to create. As an example, let's say a Showroom exclusively selling cellphones gets a query for the smart phones made by Samsung. Here we don't know the exact type of object to be created (assuming all the information for a phone is wrapped in the form of a concrete object). But we do know that we are looking for smart phones that are manufactured by Samsung. This information can actually be utilized if our design has Abstract factory implementation.

Understanding and Implementing Abstract Factory Pattern in C#

Abstract factory or any factory for that matter, they exist to solve the same problem, i.e, "Abstraction of object creation".

It usually abstracts the following:

  1. if condition to decide which object to instantiate.
  2. new operator, instantiation of an object.

The responsibility of a factory is just that in a nutshell.

You can go through this for a detailed explanation.

To answer directly your question, you can probably get away without using such a design pattern.

However bear in mind, that most of projects in the real-world evolve and you want to provide some kind of extensibility in order to make your project future-proof.

From my own experience, most of the time, a Factory is implemented and as the project grows it gets changed into more complex design patterns such as an Abstract Factory.

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