There are a few algorithms around for finding the minimal bounding rectangle containing a given (convex) polygon.
Does anybody know about an algorithm for finding the minimal-area bounding quadrilateral (any quadrilateral, not just rectangles)?
I've searched the internet for several hours now, but while I found a few theoretical papers on the matter, I did not find a single implementation...
EDIT: People at Mathoverflow pointed me to an article with a mathematical solution (my post there), but for which I did not find an actual implementation. I decided to go with the Monte Carlo Method from Carl, but will dive into the paper and report here, when I have the time...
Thanks all!