Is quitting an application frowned upon?

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Moving on in my attempt to learn Android, I just read the following:

Question: Does the user have a choice to kill the application unless we put a menu option in to kill it? If no such option exists, how does the user terminate the application?

Answer: (Romain Guy): The user doesn't, the system handles this automatically. That's what the activity lifecycle (especially onPause/onStop/onDestroy) is for. No matter what you do, do not put a "quit" or "exit" application button. It is useless with Android's application model. This is also contrary to how core applications work.

Hehe, for every step I take in the Android world I run into some sort of problem =(

Apparently, you cannot quit an application in Android (but the Android system can very well totally destroy your app whenever it feels like it). What's up with that? I am starting to think that it's impossible to write an app that functions as a "normal app" - that the user can quit the app when he/she decides to do so. That is not something that should be relied upon the OS to do.

The application I am trying to create is not an application for the Android Market. It is not an application for "wide use" by the general public, it is a business app that is going to be used in a very narrow business field.

I was actually really looking forward to developing for the Android platform, since it addresses a lot of issues that exist in Windows Mobile and .NET. However, the last week has been somewhat of a turnoff for me... I hope I don't have to abandon Android, but it doesn't look very good right now =(

Is there a way for me to really quit the application?

40 Answers

This will eventually get to your question, but I first want to address a number of issues you raise in your various comments to the various answers already given at the time of this writing. I have no intention of changing your mind -- rather, these are here for others who come to read this post in the future.

The point is that I cannot allow for Android to determine when my app is going to be terminated. that must be the choice of the user.

Millions of people are perfectly happy with the model where the environment closes up the application as needed. Those users simply don't think about "terminating" the Android app, any more than they think about "terminating" a Web page or "terminating" a thermostat.

iPhone users are much the same way, in that pressing the iPhone button does not necessarily "feel" like the app was terminated since many iPhone apps pick up where the user left off, even if the app really was shut down (since iPhone only allows one third-party app at a time, at present).

As I said above, there is a lot of things going on in my app (data being PUSHed to the device, lists with tasks that always should be there, etc.).

I don't know what "lists with tasks that always should be there" means, but the "data being PUSHed to the device" is a pleasant fiction and should not be done by activity in any case. Use a scheduled task (via AlarmManager) to update your data for maximum reliability.

Our users log in and can't be doing that every time they get a phone call and Android decides to kill the app.

There are many iPhone and Android applications that deal with this. Usually, it is because they hold onto login credentials, rather than forcing users to log in every time manually.

For example, we want to check updates when exiting the application

That is a mistake on any operating system. For all you know, the reason your application is being "exited" is because the OS is shutting down, and then your update process will fail mid-stream. Generally, that's not a good thing. Either check updates on start or check updates totally asynchronously (e.g., via a scheduled task), never on exit.

Some comments suggest that hitting the back button does not kill the app at all (see link in my question above).

Pressing the BACK button does not "kill the app". It finishes the activity that was on-screen when the user pressed the BACK button.

It should only terminate when the users want to terminate it - never ever any other way. If you can't write apps that behave like that in Android, then I think that Android can't be used for writing real apps =(

Then neither can Web applications. Or WebOS, if I understand their model correctly (haven't had a chance to play with one yet). In all of those, users don't "terminate" anything -- they just leave. iPhone is a bit different, in that it only presently allows one thing to run at a time (with a few exceptions), and so the act of leaving implies a fairly immediate termination of the app.

Is there a way for me to really quit the application?

As everybody else told you, users (via BACK) or your code (via finish()) can close up your currently-running activity. Users generally don't need anything else, for properly-written applications, any more than they need a "quit" option for using Web applications.


No two application environments are the same, by definition. This means that you can see trends in environments as new ones arise and others get buried.

For example, there is a growing movement to try to eliminate the notion of the "file". Most Web applications don't force users to think of files. iPhone apps typically don't force users to think of files. Android apps generally don't force users to think of files. And so on.

Similarly, there is a growing movement to try to eliminate the notion of "terminating" an app. Most Web applications don't force the user to log out, but rather implicitly log the user out after a period of inactivity. Same thing with Android, and to a lesser extent, iPhone (and possibly WebOS).

This requires more emphasis on application design, focusing on business goals, and not sticking with an implementation model tied to a previous application environment. Developers who lack the time or inclination to do this will get frustrated with newer environments that break their existing mental model. This is not the fault of either environment, any more than it is the fault of a mountain for storms flowing around it rather than through it.

For example, some development environments, like Hypercard and Smalltalk, had the application and the development tools co-mingled in one setup. This concept did not catch on much, outside of language extensions to apps (e.g., VBA in Excel, Lisp in AutoCAD). Developers who came up with mental models that presumed the existence of development tools in the app itself, therefore, either had to change their model or limit themselves to environments where their model would hold true.

So, when you write:

Along with other messy things I discovered, I think that developing our app for Android is not going to happen.

That would appear to be for the best, for you, for right now. Similarly, I would counsel you against attempting to port your application to the Web, since some of the same problems you have reported with Android you will find in Web applications as well (e.g., no "termination"). Or, conversely, someday if you do port your app to the Web, you may find that the Web application's flow may be a better match for Android, and you can revisit an Android port at that time.

You can quit, either by pressing the Back button or by calling finish() in your Activity. Just call finish() from a MenuItem if you want to explicitly kill it off.

Romain isn't saying it can't be done, just that it's pointless — users don't need to care about quitting or saving their work or whatever, as the way the application lifecycle works encourages you to write smart software that automatically saves and restores its state no matter what happens.

Ted, what you are trying to accomplish can be done, perhaps just not how you are thinking of it right now.

I suggest you read up on Activities and Services. Stop using the term "app" and start referring to the components, i.e. Activity, Service. I think you just need to learn more about the Android platform; it is a change in mindset from a standard PC app. The fact that none of your posts have had the word "Activity" (short of a FAQ quote, i.e. not your words) in them tells me you need to read some more.

This debate boils down to the age-old question of whether the developers know best or whether the user knows best. Professional designers in all areas of human factors struggle with this every day.

Ted has made a point in that one of the most downloaded apps on the Market is the 'App Killer'. People get a bit of extra serotonin when they quit applications. They're used to it with a desktop/laptop. It keeps things moving fast. It keeps the processor cool and the fan from turning on. It uses less power.

When you consider that a mobile device is a much smaller ship, then you can especially appreciate their incentive to 'throw overboard what you no longer need'. Now the developers of Android have reasoned that the OS knows best and that quitting an app is antique. I wholeheartedly support this.

However, I also believe that you should not frustrate the user, even if that frustration is borne out of their own ignorance. Because of that, I conclude that having a 'Quit' option is good design, even if it is mostly a placebo button that does nothing more than close a View.

I think the point is that there is no need to quit the app unless you have buggy software. Android quits the app when the user is not using it and the device needs more memory. If you have an app that needs to run a service in the background, you will likely want a way to turn the service off.

For example, Google Listen continues to play podcast when the app is not visible. But there is always the pause button to turn the podcast off when the user is done with it. If I remember correctly, Listen, even puts a shortcut in the notification bar so you can always get to the pause button quickly. Another example is an app like a twitter app for instance which constantly polls a service on the internet. These types of apps should really allow the user to choose how often to poll the server, or whether even to poll in a background thread.

If you need to have code that runs on exit, you can override onPause(), onStop(), or onDestroy() as appropriate. http://developer.android.com/reference/android/app/Activity.html#ActivityLifecycle

I would consider reading "Android Wireless Application Development" published by Addison-Wesley. I am just finishing it up and it is VERY thorough.

It appears that you have some fundamental misunderstandings of the Android platform. I too was a little frustrated at first with the application life-cycle of Android apps, but after coming to a greater understanding, I have come to really enjoy this approach. This book will answer all of your questions and much more. It really is the best resource I have found for new Android developers.

Also, I think you need to let go of a line-for-line port of the existing app. In order to port your application to the Android platform, some of the application design is going to change. The application-lifecycle used is necessary as mobile devices have very limited resources relative to desktop systems and allows Android devices to run several applications in an orderly and resource-aware fashion. Do some more in depth study of the platform, and I think you will realize that what you are wanting to do is entirely feasible. Best of luck.

By the way, I am no way affiliated with Addison-Wesley or any person or organization associated with this book. After re-reading my post I feel that I came off a little fanboyish. I just really, really enjoyed it and found it extremely helpful. :)

When I conceive an application in Android, I see it this way:

  • You are working with your application
  • The phone rang
  • You take the call
  • At the end of the call, you come back to your application at the same place you were

To do that, you only need the Back button or the Home button of your phone (either by short or long press) and the notification bar.

When I exit my application, I only use the Back button until I am out of it or the Home button.

That's how most of the applications are conceived I think. But if I need some sort of session or connection, I made it clear to the user with a login/logout button and notification (title bar or anything else). This is a rather different style than the pure "exit" style application.

On PCs, you have a multi-GUI desktop, and on Android, you obviously have multi-tasks, but you only display one app at a time (I don't consider widgets here ^^). And on a mobile phone, at anytime, you could have a notification for something more important than what you are doing.

So the whole concept of an application rely on something different that "enter application - work - exit application".

Hmmmm...

I think that you just don't see the Android app the right way. You can do something almost like what you want easily:

  • Do the app activities save/restore state like it is encouraged in the developer livecycle documentation.

  • If some login is needed at the restore stage (no login/session information available) then do it.

  • Eventually add a button/menu/timeout in which case you will do a finish() without saving the login and other session info, making implicitly the end of app session: so if the app is started/brought to front again it will start a new session.

That way you don't really care if the app is really removed from memory or not.

If you really want to remove it from memory (this is discouraged, and BTW for what purpose?) you can kill it conditionally at the end of onDestroy() with java.lang.System.exit(0) (or perhaps restartPackage(..)?). Of course do it only in the case where you want to "really end the app", because the onDestroy() is part of the normal lifecycle of activities and not an app end at all.

As an Application in an Android context is just a bunch of vaguely related Activities, quitting an Application doesn't really make much sense. You can finish() an Activity, and the view of the previous Activity in the Activity stack will be drawn.

You apparently have found the answer you want in the finish() command. This will not remove your app from memory, but Android will do so whenever it needs the resources, so it doesn't make any difference that you won't be doing that explicitly.

I would only add that in order to attain the full effect that an application exit would typically have, you would want to reset the app's state to whatever its state is normally at the time it is first run after a boot of the device, just prior to calling finish() on all of your activities. That way, if the user selects your app again, it will appear to have been run "fresh," without any state left over from the point prior to the simulated "exit."

If there are some special actions that should only occur on "exit," such as saving the user's work or whatever, you can also perform them prior to the re-initialization part of the above routine.

This approach allows you to accomplish your goal of having an "exit" command without violating Android's philosophy of leaving the management of OS resources, including the closing of apps, in the hands of the operating system.

Personally, I would not use this approach, because Android users expect an app to preserve its continuity when they revisit it, and so they are not used to the modality of "exiting" an app. I would instead support a "clear" function that a user can invoke to reset the app to some default initial state, without the necessity of "leaving" it in the process.

The one exception would be when the user has hit the back button a sufficient number of times to cause the app to close. In that situation, there is no expectation on the user's part that state will have been saved (and if there is unsaved state in the app, then you, as the developer, should have code handling the back button that detects that unsaved data, and prompts the user to save it to SharedPreferences or to a file, or to some other non-volatile medium).

Regarding system.exit(0):

If you do decide to use system.exit(0) to close your app with rude finality (e.g., as a result of a final back button press), then I would warn you that although for me this "works," and in some cases has been the only way I've been able to close an app without any trace of it remaining, there is one minor glitch that occurs in Jelly Bean when you use this approach.

Specifically, if you use the Recent Apps list to open your app, and then use the back button to close the app (with that close implemented via system.exit(0)), the Recent Apps list will become visible again, as it will never have been closed. If you then tap on your app's entry in that list to run it a second time from the same, already-open, Recent Apps list, there will be no response.

I suspect that the cause of this is that the Recent Apps list is holding on to a reference to your app that has become non-functional due to your having closed the app using system.exit(0). A more civilized closing of your app using finish() might have informed the OS in a manner that would have allowed it to refresh its Recent Apps list, but system.exit(0) apparently does not do this.

This is not a huge problem in and of itself, as very few people will open an app from Recent Apps, then exit it, and then immediately open it again from the same open Recent Apps list. And if they tap the home button and then re-open the Recent Apps list, your app's entry will be there, and it will be fully functional. But I think that it shows that the use of system.exit(0) can interfere with proper communication between your app and the OS, and this suggests that there may be other, more serious, possibly subtle, consequences of using this approach.

There is a (relatively) simple design which will allow you to get around the "exit" conundrum. Make your app have a "base" state (activity) which is just a blank screen. On the first onCreate of the activity, you can launch another activity that your app's main functionality is in. The "exit" can then be accomplished by finish()ing this second activity and going back to the base of just a blank screen. The OS can keep this blank screen in memory for as long as it wants...

In essence, because you cannot exit out to OS, you simply transform into a self-created nothingness.

First of all, never never never use System.exit(0). It is like making a person sleep punching him on the head!

Second: I'm facing this problem. Before sharing my solution a I want to share my thoughts.

I think that an "Exit Button" is stupid. Really really really stupid. And I think that users (consumer) that ask for an exit button for your application is stupid too. They don't understand how the OS is working and how is managing resources (and it does a great job).

I think that if you write a good piece of code that do the right things (updates, saves, and pushes) at the right moment and conditions and using the correct things (Service and Receiver) it will work pretty well and no one will complain.

But to do that you have to study and learn how things works on Android. Anyway, this is my solution to provide to users an "Exit Button".

I created an Options Menu always visible in each activity (I've a super activity that do that).

When the user clicks on that button this is what happens:

Intent intent = new Intent(this, DashBoardActivity.class);
intent.addFlags(Intent.FLAG_ACTIVITY_CLEAR_TOP);
intent.addFlags(Intent.FLAG_ACTIVITY_NEW_TASK);

SharedPreferences settings = getSharedPreferences(getString(PREF_ID), Context.MODE_PRIVATE);
SharedPreferences.Editor editor = settings.edit();
editor.putBoolean(FORCE_EXIT_APPLICATION, true);

  // Commit the edits!
editor.commit();
startActivity(intent);
finish();

So I'm saving in SharedPreferences that I want to kill my app, and I start an Intent. Please look at those flags; those will clear all my backstack calling my DashBoard Activity that is my "home" activity.

So in my Dashboard Activity I run this method in the onResume:

private void checkIfForceKill() {

    // CHECK IF I NEED TO KILL THE APP

    // Restore preferences
    SharedPreferences settings = getSharedPreferences(
            getString(MXMSettingHolder.PREF_ID), Context.MODE_PRIVATE);
    boolean forceKill = settings.getBoolean(
            MusicSinglePaneActivity.FORCE_EXIT_APPLICATION, false);

    if (forceKill) {

        //CLEAR THE FORCE_EXIT SETTINGS
        SharedPreferences.Editor editor = settings.edit();
        editor.putBoolean(FORCE_EXIT_APPLICATION, false);

        // Commit the edits!
        editor.commit();

        //HERE STOP ALL YOUR SERVICES
        finish();
    }
}

And it will work pretty well.

The only thing that I don't understand why it's happening is that when I do the last finish (and I've checked: it's following all the correct flow of onPause → onStop → onDestroy) the application is still on the recent activity (but it's blank).

It seems like the latest intent (that has started the DashboardActivity) is still in the system.

I've to dig more in order to also remove it.

You have probably spent many years writing "proper" programs for "proper" computers. You say you are learning to program in Android. This is just one of the things you have to learn. You can't spent years doing watercolour painting and assume that oil painting works exactly the same way. This was the very least of the things that were new concepts to me when I wrote my first app eight years ago.

In any case, if you want to terminate your application you can always call System.exit(0);.

As a novice Android developer, I am getting familiar with the life cycle, etc. As an Android user, I have always hated that I can't obliterate an app. Why should any user trust an app? We may think putting an app in the background is "safe", but does the user? We may be in love with the genius of the "new" way of doing things, but not all apps are written perfectly or even well. Some may be nefarious and try to keep background processes running at all times. Some may be well-intentioned but messy. I hate opening a browser or google and starting up at the last place I left off and having to back-stack dozens of slow pages just to feel like I get a clean start. The user should be in ultimate control. How many times does tech support tell us to "reboot our machine" or "close the program and restart"? Users need to feel they are rebooting an app, not restoring a state which possibly was frustrating them or causing them problems. You can't expect people to retain a sophisticated model of an environment just to use an app to get something done. People feel in control of a pencil and paper because it is manifest in their experience of how it behaves and will behave in the future. Software is magic which all takes place behind the curtain. The rules for its behavior are as capricious as the developer that created it. We should try to design appliances that relate to an underlying, almost physical, model that is robust and reliable and truly intuitive to the user. "Killing" an app is something a user can embrace. It's like throwing out a pile of scratch paper and starting over; closing a book and putting it back on the shelf. Magic has its place for dedicated professionals who can invest themselves in a particular world, such as video editing or animation systems. And these users often contribute to the features themselves and so are comfortable with them. But everyday users deserve at least a few really grounded options they can rely on regardless of sophistication level, in my opinion. I'm for an easy way to exit a process completely even if it is not the target model the system aspires to.

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