What's an Aggregate Root?

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I'm trying to get my head around how to properly use the repository pattern. The central concept of an Aggregate Root keeps coming up. When searching both the web and Stack Overflow for help with what an aggregate root is, I keep finding discussions about them and dead links to pages that are supposed to contain base definitions.

In the context of the repository pattern, what is an aggregate root?

11 Answers

In the context of the repository pattern, aggregate roots are the only objects your client code loads from the repository.

The repository encapsulates access to child objects - from a caller's perspective it automatically loads them, either at the same time the root is loaded or when they're actually needed (as with lazy loading).

For example, you might have an Order object which encapsulates operations on multiple LineItem objects. Your client code would never load the LineItem objects directly, just the Order that contains them, which would be the aggregate root for that part of your domain.

From Evans DDD:

An AGGREGATE is a cluster of associated objects that we treat as a unit for the purpose of data changes. Each AGGREGATE has a root and a boundary. The boundary defines what is inside the AGGREGATE. The root is a single, specific ENTITY contained in the AGGREGATE.

And:

The root is the only member of the AGGREGATE that outside objects are allowed to hold references to[.]

This means that aggregate roots are the only objects that can be loaded from a repository.

An example is a model containing a Customer entity and an Address entity. We would never access an Address entity directly from the model as it does not make sense without the context of an associated Customer. So we could say that Customer and Address together form an aggregate and that Customer is an aggregate root.

Imagine you have a Computer entity, this entity also cannot live without its Software entity and Hardware entity. These form the Computer aggregate, the mini-ecosystem for the Computer portion of the domain.

Aggregate Root is the mothership entity inside the aggregate (in our case Computer), it is a common practice to have your repository only work with the entities that are Aggregate Roots, and this entity is responsible for initializing the other entities.

Consider Aggregate Root as an Entry-Point to an Aggregate.

In C# code:

public class Computer : IEntity, IAggregateRoot
{
    public Hardware Hardware { get; set; }
    public Software Software { get; set; }
}

public class Hardware : IEntity { }
public class Software : IValueObject { }

public class Repository<T> : IRepository<T> where T : IAggregateRoot {}

Keep in mind that Hardware would likely be a ValueObject too (do not have identity on its own), consider it as an example only.

From DDD Step By Step (offline):

Within an Aggregate there is an Aggregate Root. The Aggregate Root is the parent Entity to all other Entities and Value Objects within the Aggregate.

A Repository operates upon an Aggregate Root.

More info can also be found here.

In another world, in Event Sourcing, an Aggregate(Root) is a different concept. Event Sourcing might be encountered together with CQRS, DDD etc.

In Event Sourcing an Aggregate is an object for which the state (fields) is not mapped to a record in a database as we are used to think in SQL/JPA world.

Is not a group of related entities.

It is a group of related records like in a history table.

GiftCard.amount is one field in a GiftCard Aggregate, but this field is mapped to all the events, like card-redeemed (take money from the card) ever created.

So the source of data for your Aggregate is not a record in a database but the complete list of events ever created for that specific aggregate. We say we event sourced the aggregate.

Now we can ask ourselves how is it done? Who is aggregating these events so we are operating still with one field e.g GiftCard.amount? We might be expecting that amount to be a Collection and not a big-decimal type.

Is the event sourcing engine, doing the work, who might simply replay all the events in the creation order. But this is out of the scope for this thread.

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