What approaches are available to dummy design-time data in WPF?

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I am working without expression blend and just using the XAML editor in vs2010. The wisdom of this aside, I am increasingly seeing a need for design-time data binding. For simple cases, the FallbackValue property works very nicely (Textboxes and TextBlocks, etc). But especially when dealing with ItemsControl and the like, one really needs sample data to be visible in the designer so that you can adjust and tweak controls and data templates without having to run the executable.

I know that ObjectDataProvider allows for binding to a type, and thus can provide design-time data for visualizing, but then there is some juggling to allow for the real, run-time data to bind without wasting resources by loading loading both the design time, dummied data and the runtime bindings.

Really what I am wanting is the ability to have, say, "John", "Paul", "George", and "Ringo" show up in the XAML designer as stylable items in my ItemsControl, but have real data show up when the application runs.

I also know that Blend allows for some fancy attributes that define design time binding data that are effectively ignored by WPF in run-time conditions.

So my questions are:

1. How might I leverage design-time bindings of collections and non-trivial data in the visual studio XAML designer and then swap to runtime bindings smoothly?

2. How have others solved this design-time vs. runtime data problem? In my case, i cannot very easily use the same data for both (as one would be able to with, say, a database query).

3. Are their alternatives to expression blend that i could use for data-integrated XAML design? (I know there are some alternatives, but I specifically want something I can use and see bound sample data, etc?)

8 Answers

Using Visual Studio 2017 I have been trying to follow all of the guides and questions such as this and I was still facing a <ItemsControl> which simply did not execute the code I had inside the constructor of a DesignFooViewModel which inherits from FooViewModel. I confirmed the "did not execute" part following this "handy" MSDN guide (spoiler: MessageBox debugging). While this is not directly related to the original question, I hope it will save others a lot of time.

Turns out I was doing nothing wrong. The issue was that my application needs to be built for x64. As the Visual Studio is still in 2018 a 32-bit process and apparently cannot spin a 64-bit host process for the designer part it cannot use my x64 classes. The really bad thing is that there are no errors to be found in any log I could think of.

So if you stumble upon this question because you are seeing bogus data in with your design time view model (for example: <TextBlock Text="{Binding Name}"/> shows up Name no matter you set the property to) the cause is likely to be your x64 build. If you are unable to change your build configuration to anycpu or x86 because of dependencies, consider creating a new project which is fully anycpu and does not have the dependencies (or any dependencies). So you end up splitting most or all but the initialization parts of the code away from your "WPF App" project into a "C# class library" project.

For the codebase I am working on I think this will force healthy separation of concerns at the cost of some code duplication which is probably net positive thing.

I liked jbe's suggestion, specifically to look at how they do it in the WAF framework sample apps - they use separate mock/sample view models in a DesignData folder and then have a line like this in the XAML:

mc:Ignorable="d" 
d:DataContext="{d:DesignInstance dd:MockHomeViewModel, IsDesignTimeCreatable=True}"

(where dd points to the .DesignData namespace where MockHomeViewModel lives)

It's nice and simple (which I like!) and you can inherit from the real VMs and just provide dummy data. It keeps things separate as you don't need to pollute your real VMs with any design time only code. I appreciate things might look quite different for a large project utilising IOCs etc but for small projects it works well.

But as joonas pointed out, it seems not to work with x64 builds in VS2017 and this still seems to be the case with VS2019 (I'm using V2019 16.6 Community edition). It's not fiddly to get working to start off with but can cause some head scratching when after making a change (or as is usually the case, several changes!) it suddenly stops working.

For anybody trying it, I would recommend creating a new simple WPF project (say one view, one view model, one mock vm) and play around with it; get it working and then break it. I found sometimes, no amount of solution cleans and rebuilds would fix it, the only thing that worked was closing VS down and restarting, and suddenly my design time data came back!

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