I need to write a unit test for a method that takes a stream which comes from a text file. I would like to do do something like this:
Stream s = GenerateStreamFromString("a,b \n c,d");
I need to write a unit test for a method that takes a stream which comes from a text file. I would like to do do something like this:
Stream s = GenerateStreamFromString("a,b \n c,d");
If you need to change the encoding I vote for @ShaunBowe's solution. But every answer here copies the whole string in memory at least once. The answers with ToCharArray + BlockCopy combo do it twice.
If that matters here is a simple Stream wrapper for the raw UTF-16 string. If used with a StreamReader select Encoding.Unicode for it:
public class StringStream : Stream
{
private readonly string str;
public override bool CanRead => true;
public override bool CanSeek => true;
public override bool CanWrite => false;
public override long Length => str.Length * 2;
public override long Position { get; set; } // TODO: bounds check
public StringStream(string s) => str = s ?? throw new ArgumentNullException(nameof(s));
public override long Seek(long offset, SeekOrigin origin)
{
switch (origin)
{
case SeekOrigin.Begin:
Position = offset;
break;
case SeekOrigin.Current:
Position += offset;
break;
case SeekOrigin.End:
Position = Length - offset;
break;
}
return Position;
}
private byte this[int i] => (i & 1) == 0 ? (byte)(str[i / 2] & 0xFF) : (byte)(str[i / 2] >> 8);
public override int Read(byte[] buffer, int offset, int count)
{
// TODO: bounds check
var len = Math.Min(count, Length - Position);
for (int i = 0; i < len; i++)
buffer[offset++] = this[(int)(Position++)];
return (int)len;
}
public override int ReadByte() => Position >= Length ? -1 : this[(int)Position++];
public override void Flush() { }
public override void SetLength(long value) => throw new NotSupportedException();
public override void Write(byte[] buffer, int offset, int count) => throw new NotSupportedException();
public override string ToString() => str; // ;)
}
And here is a more complete solution with necessary bound checks (derived from MemoryStream so it has ToArray and WriteTo methods as well).