What is the difference between read() and recv(), and between send() and write() in socket programming in terms of performances, speed and other behaviors?
What is the difference between read() and recv(), and between send() and write() in socket programming in terms of performances, speed and other behaviors?
read() and write() are more generic, they work with any file descriptor.
However, they won't work on Windows.
You can pass additional options to send() and recv(), so you may have to used them in some cases.
On Linux I also notice that :
Interruption of system calls and library functions by signal handlers
If a signal handler is invoked while a system call or library function call is blocked, then either:
the call is automatically restarted after the signal handler returns; or
the call fails with the error EINTR.
... The details vary across UNIX systems; below, the details for Linux.
If a blocked call to one of the following interfaces is interrupted by a signal handler, then the call is automatically restarted after the signal handler returns if the SA_RESTART flag was used; otherwise the call fails with the error EINTR:
- read(2), readv(2), write(2), writev(2), and ioctl(2) calls on "slow" devices.
.....
The following interfaces are never restarted after being interrupted by a signal handler, regardless of the use of SA_RESTART; they always fail with the error EINTR when interrupted by a signal handler:
"Input" socket interfaces, when a timeout (SO_RCVTIMEO) has been set on the socket using setsockopt(2): accept(2), recv(2), recvfrom(2), recvmmsg(2) (also with a non-NULL timeout argument), and recvmsg(2).
"Output" socket interfaces, when a timeout (SO_RCVTIMEO) has been set on the socket using setsockopt(2): connect(2), send(2), sendto(2), and sendmsg(2).
Check man 7 signal for more details.
A simple usage would be use signal to avoid recvfrom blocking indefinitely.
An example from APUE:
#include "apue.h"
#include <netdb.h>
#include <errno.h>
#include <sys/socket.h>
#define BUFLEN 128
#define TIMEOUT 20
void
sigalrm(int signo)
{
}
void
print_uptime(int sockfd, struct addrinfo *aip)
{
int n;
char buf[BUFLEN];
buf[0] = 0;
if (sendto(sockfd, buf, 1, 0, aip->ai_addr, aip->ai_addrlen) < 0)
err_sys("sendto error");
alarm(TIMEOUT);
//here
if ((n = recvfrom(sockfd, buf, BUFLEN, 0, NULL, NULL)) < 0) {
if (errno != EINTR)
alarm(0);
err_sys("recv error");
}
alarm(0);
write(STDOUT_FILENO, buf, n);
}
int
main(int argc, char *argv[])
{
struct addrinfo *ailist, *aip;
struct addrinfo hint;
int sockfd, err;
struct sigaction sa;
if (argc != 2)
err_quit("usage: ruptime hostname");
sa.sa_handler = sigalrm;
sa.sa_flags = 0;
sigemptyset(&sa.sa_mask);
if (sigaction(SIGALRM, &sa, NULL) < 0)
err_sys("sigaction error");
memset(&hint, 0, sizeof(hint));
hint.ai_socktype = SOCK_DGRAM;
hint.ai_canonname = NULL;
hint.ai_addr = NULL;
hint.ai_next = NULL;
if ((err = getaddrinfo(argv[1], "ruptime", &hint, &ailist)) != 0)
err_quit("getaddrinfo error: %s", gai_strerror(err));
for (aip = ailist; aip != NULL; aip = aip->ai_next) {
if ((sockfd = socket(aip->ai_family, SOCK_DGRAM, 0)) < 0) {
err = errno;
} else {
print_uptime(sockfd, aip);
exit(0);
}
}
fprintf(stderr, "can't contact %s: %s\n", argv[1], strerror(err));
exit(1);
}
The only difference between recv() and read() is the presence of flags. With a zero flags argument, recv() is generally equivalent to read()
you can use write() and read() instead send() and recv() but send() and recv() offer much greater control over your data transmission