Combined area of overlapping circles

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I recently came across a problem where I had four circles (midpoints and radius) and had to calculate the area of the union of these circles.

Example image:

For two circles it's quite easy,

I can just calculate the fraction of the each circles area that is not within the triangles and then calculate the area of the triangles.

But is there a clever algorithm I can use when there is more than two circles?

15 Answers

There are efficient solutions to this problem using what are known as power diagrams. This is really heavy math though and not something that I would want to tackle offhand. For an "easy" solution, look up line-sweep algorithms. The basic principle here is that that you divide the figure up into strips, where calculating the area in each strip is relatively easy.

So, on the figure containing all of the circles with nothing rubbed out, draw a horizontal line at each position which is either the top of a circle, the bottom of a circle or the intersection of 2 circles. Notice that inside these strips, all of the areas you need to calculate look the same: a "trapezium" with two sides replaced by circular segments. So if you can work out how to calculate such a shape, you just do it for all the individual shapes and add them together. The complexity of this naive approach is O(N^3), where N is the number of circles in the figure. With some clever data structure use, you could improve this line-sweep method to O(N^2 * log(N)), but unless you really need to, it's probably not worth the trouble.

This can be solved using Green's Theorem, with a complexity of n^2log(n). If you're not familiar with the Green's Theorem and want to know more, here is the video and notes from Khan Academy. But for the sake of our problem, I think my description will be enough.

General Equation of Green's Theorem

If I put L and M such that

Condition

then the RHS is simply the area of the Region R and can be obtained by solving the closed integral or LHS and this is exactly what we're going to do.

All unions can be broken into such disjoint sets of circles which intersect

So Integrating along the path in the anticlockwise gives us the Area of the region and integrating along the clockwise gives us negative of the Area. So

AreaOfUnion = (Integration along red arcs in anticlockwise direction + Integration along blue arcs in clockwise direction)

But the cool trick is if for each circle if we integrate the arcs which are not inside any other circle we get our required area i.e. we get integration in an anticlockwise direction along all red arcs and integration along all blue arcs along the clockwise direction. JOB DONE!!!

Even the cases when a circle doesn't intersect with any other is taken care of.

Here is the GitHub link to my C++ Code

I've got a way to get an approximate answer if you know that all your circles are going to be within a particular region, i.e. each point in circle is inside a box whose dimensions you know. This assumption would be valid, for example, if all the circles are in an image of known size. If you can make this assumption, divide the region which contains your image into 'pixels'. For each pixel, compute whether it is inside at least one of the circles. If it is, increment a running total by one. Once you are done, you know how many pixels are inside at least one circle, and you also know the area of each pixel, so you can calculate the total area of all the overlapping circles.

By increasing the 'resolution' of your region (the number of pixels), you can improve your approximation.

Additionally, if the size of the region containing your circles is bounded, and you keep the resolution (number of pixels) constant, the algorithm runs in O(n) time (n is the number of circles). This is because for each pixel, you have to check whether it is inside each one of your n circles, and the total number of pixels is bounded.

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