std::string in a multi-threaded program

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Given that:

1) The C++03 standard does not address the existence of threads in any way

2) The C++03 standard leaves it up to implementations to decide whether std::string should use Copy-on-Write semantics in its copy-constructor

3) Copy-on-Write semantics often lead to unpredictable behavior in a multi-threaded program

I come to the following, seemingly controversial, conclusion:

You simply cannot safely and portably use std::string in a multi-threaded program

Obviously, no STL data structure is thread-safe. But at least, with std::vector for example, you can simply use mutexes to protect access to the vector. With an std::string implementation that uses COW, you can't even reliably do that without editing the reference counting semantics deep within the vendor implementation.

Real-world example:

In my company, we have a multi-threaded application which has been thoroughly unit-tested and run through Valgrind countless times. The application ran for months with no problems whatsoever. One day, I recompile the application on another version of gcc, and all of a sudden I get random segfaults all the time. Valgrind is now reporting invalid memory accesses deep within libstdc++, in the std::string copy constructor.

So what is the solution? Well, of course, I could typedef std::vector<char> as a string class - but really, that sucks. I could also wait for C++0x, which I pray will require implementors to forgo COW. Or, (shudder), I could use a custom string class. I personally always rail against developers who implement their own classes when a preexisting library will do fine, but honestly, I need a string class which I can be sure is not using COW semantics; and std::string simply doesn't guarantee that.

Am I right that std::string simply cannot be used reliably at all in portable, multi-threaded programs? And what is a good workaround?

8 Answers

You can use STLport. It provides non-COW strings. And it has the same behavior on different platforms.

This article presents comparison of STL strings with copy-on-write and noncopy- on-write argorithms, based on STLport strings, ropes and GNU libstdc++ implementations.

In a company where I work I have some experience running the same server application built with STLport and without STLport on HP-UX 11.31. The application was compiled with gcc 4.3.1 with optimization level O2. So when I run the progrma built with STLport it processes requests 25% faster comparing to the the same program built without STLport (which uses gcc own STL library).

I profiled both versions and found out that the version without STLport spends much more time in pthread_mutex_unlock() (2.5%) comparing to the version with STLport (1%). And pthread_mutex_unlock() itself in the version without STLport is called from one of std::string functions.

However, when after profiling I changed assignments to strings in most often called functions in this way:

string_var = string_var.c_str(); // added .c_str()

there was significant improvement in performance of the version without STLport.

A more correct way to look at it would be "You cannot safely and portably use C++ in a multithreaded environment". There is no guarantee that other data structures will behave sensibly either. Or that the runtime won't blow up your computer. The standard doesn't guarantee anything about threads.

So to do anything with threads in C++, you have to rely on implementation-defined guarantees. And Then you can safely use std::string because each implementation tells you whether or not it is safe to use in a threaded environment.

You lost all hope of true portability the moment you spawned a second thread. std::string isn't "less portable" than the rest of the language/library.

In MSVC, std::string is no longer reference counted shared pointer to a container. They choose to the entire contents by-value in every copy constructor and assignment operator, to avoid multithreading problems.

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