I started playing around with OpenGL and GLUT. I would like to draw some points, but the problem is that they turn out to be squares, and I would like them to be round dots (filled circles).
This is what I do:
void onInitialization( )
{
glEnable( GL_POINT_SMOOTH );
glEnable( GL_BLEND );
glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
glPointSize( 6.0 );
}
void onDisplay()
{
glClearColor( 1.0f, 1.0f, 1.0f, 1.0f );
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
glBegin( GL_POINTS );
glColor3f( 0.95f, 0.207, 0.031f );
for ( int i = 0; i < g_numPoints; ++i )
{
glVertex2f( g_points[i].X, g_points[i].Y );
}
glEnd();
glFinish();
glutSwapBuffers();
}
This is the result:

The points show up where expected, only their shape is wrong.