How big is an Objective-C iPhone app vs. a MonoTouch app?

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I am considering using MonoTouch for some iPhone development, but payload size is an important factor.

For a user who has never installed Mono on their iPhone before, what would the size of an Objective-C "Hello World" app be compared to a MonoTouch "Hello World" app?

More specifically, what is the approx. number of bytes that need to be downloaded, and what is the approx. number of bytes used once installed?

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