I'm using a vector of pointers to objects. These objects are derived from a base class, and are being dynamically allocated and stored.
For example, I have something like:
vector<Enemy*> Enemies;
and I'll be deriving from the Enemy class and then dynamically allocating memory for the derived class, like this:
enemies.push_back(new Monster());
What are things I need to be aware of to avoid memory leaks and other problems?