How do I manage large art assets appropriately in DVCS?

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Is there any good way to handle large assets (i.e. 1000's of images, flash movies etc.) with a DVCS tool such as hg and git. As I see it, to clone repositories that are filled with 4 GB assets seems like an unnecessary overhead as you will be checking out the files. It seems rather cumbersome if you have source code mixed together with asset files.

Does anyone have any thoughts or experience in doing this in a web development context?

5 Answers

One fairly popular option within the game development industry (with huge repositories) is to use Plastic SCM.

They have options to store blobs in the file system instead of the database.

https://www.plasticscm.com

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