How to detect whether there is a specific member variable in class?

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For creating algorithm template function I need to know whether x or X (and y or Y) in class that is template argument. It may by useful when using my function for MFC CPoint class or GDI+ PointF class or some others. All of them use different x in them. My solution could be reduces to the following code:


template<int> struct TT {typedef int type;};
template<class P> bool Check_x(P p, typename TT<sizeof(&P::x)>::type b = 0) { return true; }
template<class P> bool Check_x(P p, typename TT<sizeof(&P::X)>::type b = 0) { return false; }

struct P1 {int x; };
struct P2 {float X; };
// it also could be struct P3 {unknown_type X; };

int main()
{
    P1 p1 = {1};
    P2 p2 = {1};

    Check_x(p1); // must return true
    Check_x(p2); // must return false

    return 0;
}

But it does not compile in Visual Studio, while compiling in the GNU C++. With Visual Studio I could use the following template:


template<class P> bool Check_x(P p, typename TT<&P::x==&P::x>::type b = 0) { return true; }
template<class P> bool Check_x(P p, typename TT<&P::X==&P::X>::type b = 0) { return false; }

But it does not compile in GNU C++. Is there universal solution?

UPD: Structures P1 and P2 here are only for example. There are could be any classes with unknown members.

P.S. Please, do not post C++11 solutions here because they are obvious and not relevant to the question.

10 Answers

Another way is this one, which relies on SFINAE for expressions too. If the name lookup results in ambiguity, the compiler will reject the template

template<typename T> struct HasX { 
    struct Fallback { int x; }; // introduce member name "x"
    struct Derived : T, Fallback { };

    template<typename C, C> struct ChT; 

    template<typename C> static char (&f(ChT<int Fallback::*, &C::x>*))[1]; 
    template<typename C> static char (&f(...))[2]; 

    static bool const value = sizeof(f<Derived>(0)) == 2;
}; 

struct A { int x; };
struct B { int X; };

int main() { 
    std::cout << HasX<A>::value << std::endl; // 1
    std::cout << HasX<B>::value << std::endl; // 0
}

It's based on a brilliant idea of someone on usenet.

Note: HasX checks for any data or function member called x, with arbitrary type. The sole purpose of introducing the member name is to have a possible ambiguity for member-name lookup - the type of the member isn't important.

We can use a C++20 requires expression to solve this problem. h/t to @lefticus who recently posted this method in C++ Weekly - Ep 242 - Design By Introspection in C++20 (concepts + if constexpr:

#include <iostream>

struct P1 {int x;};
struct P2 {float X;};

bool has_x(const auto &obj) {
    if constexpr (requires {obj.x;}) {
      return true;
    } else
      return false;
}

int main()
{
    P1 p1 = {1};
    P2 p2 = {1};

    std::cout << std::boolalpha << has_x(p1) << "\n"; 
    std::cout << has_x(p2) << "\n"; 

    return 0;
}

You can see it live here.

Why don't you use specialization like this:

struct P1 {int x; };
struct P2 {int X; };

template<class P> 
bool Check_x(P p) { return true; }

template<> 
bool Check_x<P2>(P2 p) { return false; }

Are the functions (x, X, y, Y) from an abstract base class, or could they be refactored to be so? If so you can use the SUPERSUBCLASS() macro from Modern C++ Design, along with ideas from the answer to this question:

Compile-time type based dispatch

Why don't you just create template specializations of Check_x ?

template<> bool Check_x(P1 p) { return true; }
template<> bool Check_x(P2 p) { return false; }

Heck, when I think of it. If you only have two types, why do you even need templates for this?

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