Using Case/Switch and GetType to determine the object

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C# - Is there a better alternative than this to ‘switch on type’?

If you want to switch on a type of object, what is the best way to do this?

Code snippet

private int GetNodeType(NodeDTO node)
{
    switch (node.GetType())
    { 
        case typeof(CasusNodeDTO):
            return 1;
        case typeof(BucketNodeDTO):
            return 3;
        case typeof(BranchNodeDTO):
            return 0;
        case typeof(LeafNodeDTO):
            return 2;
        default:
            return -1;
    }
}

I know this doesn't work that way, but I was wondering how you could solve this. Is an if/else statement appropriate in this case?

Or do you use the switch and add .ToString() to the type?

10 Answers

This won't directly solve your problem as you want to switch on your own user-defined types, but for the benefit of others who only want to switch on built-in types, you can use the TypeCode enumeration:

switch (Type.GetTypeCode(node.GetType()))
{
    case TypeCode.Decimal:
        // Handle Decimal
        break;

    case TypeCode.Int32:
        // Handle Int32
        break;
     ...
}

If I really had to switch on type of object, I'd use .ToString(). However, I would avoid it at all costs: IDictionary<Type, int> will do much better, visitor might be an overkill but otherwise it is still a perfectly fine solution.

I'd just use an if statement. In this case:

Type nodeType = node.GetType();
if (nodeType == typeof(CasusNodeDTO))
{
}
else ... 

The other way to do this is:

if (node is CasusNodeDTO)
{
}
else ...

The first example is true for exact types only, where the latter checks for inheritance too.

You can do this:

if (node is CasusNodeDTO)
{
    ...
}
else if (node is BucketNodeDTO)
{
    ...
}
...

While that would be more elegant, it's possibly not as efficient as some of the other answers here.

One approach is to add a pure virtual GetNodeType() method to NodeDTO and override it in the descendants so that each descendant returns actual type.

Depending on what you are doing in the switch statement, the correct answer is polymorphism. Just put a virtual function in the interface/base class and override for each node type.

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